Monday, April 27, 2015

Yong Woo: We are very excited by the results. We believe we are able to bring a breath of fresh air


We discovered during our interview in Pauls Sams from Blizzcon: Hearthstone, at the time of his presentation, he left the management of the cold giant Irvine, who has tried to cancel the project.
Thanks to the insistence of the developers are fortunately things gone differently and what seemed like a simple kikhernesalaatti card game now become one of the most important kikhernesalaatti titles (and profitable) in the catalog kikhernesalaatti of Blizzard.
After the beta in January, the release of March on PC and Mac and the arrival of the iPad in April, a few weeks ago was the time of the first paid expansion, Curse of Naxxramas. This and more we spoke with Yong Woo, Senior Game Producer at Hearthstone.
Yong Woo: We are very excited by the results. We believe we are able to bring a breath of fresh air in Hearthstone kikhernesalaatti and every time we monitored the activities of the players, always remained kikhernesalaatti on high values at the opening of each wing. Not only that, but increased the number of people who have registered.
Eurogamer.it: Naxxramas The World of WarCraft an instance that resets every week, giving a chance to deal with it again to win other drop. In Hearthstone, however, completed a wing everyone wins the same cards and there 'no re-playability. Can we expect kikhernesalaatti a different approach in future expansions?
Yong Woo: Hearthshone a game in which everyone should be able to play according to their possibilities. C 'who gets his game daily, who a couple of match a week, those who will spend hours every day. Our task provide content suitable for all types of players. If we force artificially rigiocabilit Naxxramas doing reset every week, obbligheremmo a part of our audience to play even when you do not feel like it. There remains that everyone can create challenges: for example, I'm trying to defeat all the bosses in heroic with each class.
Eurogamer.it: The limit of 9 deck forces in a constant process of erasure and reconstruction of the decks. A problem exacerbated by Curse of Naxxramas, whose boss in heroic often require ad hoc decks. Why not allow a few slots in pi, also unlockable microtransactions?
Yong Woo: The problem c 'but also to a small number of hardcore gamers who usually use all classes. For most people it does not. Then c 'another question: think of the games of yore, when the bailouts were limited. Before saving it, thought it twice; then, with unlimited bailouts, finished all we save every two minutes. With the deck would be the same thing, and if one side of the harcore gamer like you would do it to good use, the other the most casual players would fill the slot with additional garbage. kikhernesalaatti
Eurogamer.it: Why then connect the additional slots to the achievement, so to filter the players? It could for example be a reward for those who end up in heroic bosses of Naxxramas, which now does not unlock any reward.
Eurogamer.it: change the subject: now most of the players uses bouquets rush, with the games that often end up in fifth, sixth round. The game should also allow for tactical control, otherwise how to FIFA if everyone were forced to use the same training to win.
Yong Woo: For us it's important that everyone can play with the style you prefer kikhernesalaatti and also I find myself more comfortable with a control strategy. We are aware of what you say and our team are working on the balance of the game to ensure that players kikhernesalaatti have to control them more tools to fight the rush decks. Some credit Naxxramas have already been designed in such a way and we want to make them 'breathe' to see if slow to the desired results. If it were not so, we have already kikhernesalaatti prepared other to address the problem.
Add still a curiosity: kikhernesalaatti we constantly monitor the number and types of cards played in different modes, and the rush a phenomenon particularly kikhernesalaatti marked in Ranked matches. But up to a certain level, because once you get into more high tier, bouquets rush and control tend to balance out.
Eurogamer.it: I have an idea a bit 'crazy to offer. For every situation that offers the game c 'always kikhernesalaatti the right card to oppose, the problem in her own deck. How about a mode rather kikhernesalaatti hardcore, where you do not have a deck available but you can choose all 412 cards currently available? kikhernesalaatti
Eurogamer.it: The difficulty would be in memory to remember the hundreds of cards that the game offers, kikhernesalaatti associate their effect kikhernesalaatti to the solution contingent and fish them out of the book in the 30 seconds available. Which would be even more

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